How to write a Korovian Fable

A Fable is a short story which can be poetry or prose or even a mixture of the two that has a narrative leading often to a moral lesson. The Fable of the Incubus of Izhamet for example has a moral lesson about the value of teamwork, and combines both poetic elements and prose.

Not all Korovian Fables have an obvious moral lesson, such as The Fable of the Graverobber and the Cursed Cutlass, which does include a lesson about loneliness, but it is not necessarily a moral lesson.

Korovian Fables typically take place in a specific location and often feature a humanoid hero (often with the qualities of a trickster) who encounters monsters, animals or dangerous objects - such as a cursed sword,as demonstrated in the Cursed Cutlass example above. The type of monster or creature doesn't really matter, whether it is a ghost, animal, ogre, troll, or even objects or natural things with the ability to speak such as trees, rivers or mountains. Korovian Totem Gods often play a role in such Fables, as do Korovian dragons which have the ability to shapeshift.

Rarely will a Korovian Fable be about an anthropomorphized animal who can speak unless there is a druid involved in the story - or the animal is actually a humanoid who was polymorphed by a wizard, although animal-like creatures such as unicorns are certainly possible. Shapeshifters are also a possibility, such as werewolf, lycanthrope, or a Wolfkin.

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Map of Korovia

Map of Korovia

Under the Red Moon Xarsius

Under the Red Moon Xarsius